ClassVR – Virtual Reality Technology for the Classroom
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ClassVR Premium Headset (64GB)
Introducing a whole new concept in educational technology, the ClassVR Premium Headset (64GB). This headset includes our highest storage capacity yet to help you deliver a fully immersive VR & AR experiences for your students with no other devices needed… it’s that easy!
✅ New for 2022!
✅ Includes higher storage & RAM capacity for a smooth VR experience
✅ Includes ClassVR hand controller
The Complete VR Solution for Education
ClassVR provides all the tools you need to deliver exciting and engaging VR & AR learning experiences. Our simple classroom controls allow teachers to quickly and easily access curriculum content and manage each headset during a lesson. Not only that, all of our headsets come in rugged storage and charging cases to keep your headsets safe and ready to use at all times.
✅ Access to the ClassVR Portal for full teacher controls
✅ 1000s state-aligned resources and content
✅ Access to teacher training and support
✅ Storage and charging cases
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What Teachers Say About ClassVR
Over 40,000+ classrooms worldwide utilize ClassVR to deliver immersive learning with virtual reality. Hear some of their success stories below!
“Describing something in words or even in a 2D image or video is nothing compared to the actual virtual reality experience provided by ClassVR. Students feel like they’re actually there and this cannot be created with anything else I’ve used in education thus far. Students were talking about this lesson for weeks.”
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Library Media Specialist
Amanda Hunt
“ClassVR turned a current events lesson into a culminating experience; it connected them to the news events in a way that printed word or an online video could not do. Adding virtual reality to my lesson also awoke my students’ sense of empathy and helped them to understand this global news event in a more meaningful way.”
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Social Studies: Making Connections to Current Events
(Age 10-11)
Paige Green
“We believe VR technology was the perfect learning tool to extend our students’ ideas and promote analytical thinking. ClassVR engaged and inspired every student in our learning community. It added a third dimension to their learning experience that they could connect with and become inspired by.”
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Kindergarten: Cave Exploration
(Age 5-6)
Brittany Korstanje